- Make larger flocks deal more damage.
- Make new flocks not be able to deal damage for say 5 seconds
- Spawn converted flocks in a different location.
Sunday, November 6, 2011
I have rewritten all my collision detection to make it more efficient. Now I am working on my game mechanics. Basically at the moment if two subclasses of boids collide, if one dies its location gets replaced by the class that killed it. However this is giving me issues in that the larger flock does not win. I thought of three solutions: